FAQ
Questions, answered.
What Scythia is, what it costs, and how to come in.
General
What is Scythia?
A free, persistent fantasy MMORPG played in your web browser. One world shared by everyone in it, where you can explore, hunt, gather, craft, farm, fish and trade, and become known for any of them. See the world.
Is Scythia free to play?
Yes. Scythia is free to play.
Is there a subscription?
No. There is no subscription.
Is there a cash shop?
No. Nothing that helps you play is sold. Everything in the world is earned in it.
Do I need to download anything?
No. Scythia runs in the browser: make an account, log in, and you are in the world.
When does Early Access begin?
Early Access is planned for December 2026. Until then Scythia is in a private alpha.
Is Scythia inspired by classic MMORPGs?
Yes. It is made in the spirit of EverQuest and Ultima Online: a world worth exploring for its own sake, danger outside the towns, and a name earned slowly. Its skills and player crafting owe something to Star Wars Galaxies, its building and gathering to Valheim, its farming to Stardew Valley, and its gear to Diablo.
Gameplay
What can I do in Scythia?
Hunt and fight; explore by road, wild country and ship; fell, mine, forage and fish; craft tools, arms, armor and pots; claim land, build a house and farm it; keep a shop; found a guild. The World page sets out what is in the game now and what is still coming.
Do I have to fight?
No. You can make a whole life of gathering, crafting, farming, fishing and trade. The wild is still dangerous, and some creatures will come for you outside the towns, but no one has to make a living from killing them.
Can I focus on farming, crafting or trade?
Yes. The Homesteader, the Artisan and the Chymist are professions of their own, from Novice to Master, and what they make is what fighters need: arms and armor wear out, and pots are used up.
How does character progression work?
Your skills grow by doing: woodcutting, mining, foraging, fishing, crafting, farming, combat, brewing and survival. Professions are learned box by box, from Novice through two branches to Master, and then one specialist. Your gear matters too: it comes in qualities from Common to Mythic and wears with use.
The professions' trees are still being settled during the alpha.
Is Scythia a persistent world?
Yes. There is one world for everyone, always running. What you build on your land stays there, trees felled grow back over time, and the day turns by one clock for every player.
Can I play with other players?
Yes. Group with up to six, trade face to face, found or join a guild, keep a shop for others to buy from, or settle a matter in a duel. Outside a duel, no one can attack you.
Is there PvP?
Only if you want it. Duels are in the game now, by agreement. Open PvP is coming, and it is opt-in: declare for the Aegis or the Vanguard, the two great allegiances of the age, and the other side may fight you in the open world, as you may fight them. Join neither and no player can attack you outside a duel.
The Vanguard looks to what might be built; the Aegis to what must not be lost. Read how they came to be.
Access and development
How do I join Scythia?
Choose Join Scythia and make an account with a character name, an email address and a password; then confirm your address from the email we send. During the private alpha, making an account also takes an invite code.
Choose Join Scythia and make an account with a character name, an email address and a password; then confirm your address from the email we send, and log in.
Do I need an invitation?
During the private alpha, yes: sign-up asks for an invite code. Early Access will be open to everyone.
What does Early Access mean?
The game is open and playable, and still being built. Most of what Scythia is about is already there; some of it is still being refined, balanced and filled in, and things will change as it is.
Is the game still being developed?
Yes, every day. The latest notes are on the home page, and in the game they open when you enter the world.
How can I report bugs or give feedback?
During the alpha, testers report to the developer directly.